Monday, December 21, 2020

The Sacrifice Devlog 002: Blockout and First Meshes (21/12/20)


Before working on any VFX, I wanted to set the scene a bit and get a better idea of what I'd be able to do in the space I was creating. To start, I threw together a quick blockout based on my initial sketches, I then went over this with some meshes for the basic geometry.

For the meshes, I'm using an asset pack from the UE4 marketplace called Multistory Dungeons (Marketplace Link). I've used this pack before in my mana fire effect, and working on that is what inspired me to go with this project, so it made the most sense to go with the same pack.

I had to make a couple of adjustments to the textures inside Unreal to get the colours right, but other than that the first pass went together just fine. I need to source gargoyle model at some point, as the pack I'm using doesn't come with one. For the centre floor piece, I'm going to be modelling it myself and using the trimsheet from the pack. As for the portal, I'm not sure at this point if I'm going to source a portal model and modify it to fit my needs, or if I'm going to make it all myself.

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