Monday, December 21, 2020

The Sacrifice Devlog 001: Starting the Project (18/12/20)

First post time bay-bee!

Really glad to get working on this project, been bogged down with uni work until now but now i'm free to go ham with this. For my project, I'm going to be creating a VFX sequence, making use of lots of particles and shader work.

So far I've got a rough outline of my ideas down into a design document, which is available here: Google Doc
Before I got all bogged with uni work, I worked on a little blue fire particle system, and since creating that I've been wanting to take it further and use the setting for a full effects sequence, so it seems perfect for this project. For reference, here's the effect I'm talking about: Mana Fire VFX (Don't worry, for this project I'm working in a new UE4 project and not using any of my old stuff)

When I first came up with the idea for my sequence I threw it all down into my pad, it's not much to look at and is probably hard to read given how I was scribbling it down, but it's there to remind me of any little details I came up with originally.
My sequence is going to feature a group of cultists sacrificing themselves, and their souls, to a massive portal in some underground dungeon. I'm going with this because it's gonna allow me to work on a variety of effects, and push my shader skills when it comes to making the portal.

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